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  • Schuh, Günther (256)
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Auftragsmanagement (2014)
Schuh, Günther ; Schmidt, Carsten ; Adema, Jens
Ausgelöst durch einen konkreten Kundenauftrag, plant, steuert und überwacht das Auftragsmanagement sämtliche Aktivitäten der Auftragsabwicklung von der Anfragenbearbeitung über die Konstruktion, den Einkauf, die Fertigung und Montage bis hin zum Versand des fertigen Produkts. Dabei wird im Auftragsmanagement das Ziel verfolgt, die Transparenz der Auftragsabwicklung zu erhöhen und damit die Reaktionsfähigkeit im Hinblick auf unternehmensinterne und -externe Störungen deutlich zu verbessern. Gleichzeitig unterstützt das Auftragsmanagement die Lösung von Interessenskonflikten zwischen verschiedenen Fachbereichen sowie die Ausregelung von Zielkonflikten im Sinne einer effizienten Erfüllung des Kundenauftrags. Teilaufgaben des Auftragsmanagements sind die Angebotsbearbeitung, die Auftragsbearbeitung sowie die Auftragskoordination und das Auftragscontrolling. In diesem Kapitel werden zunächst die Kernaufgaben des Auftragsmanagements definiert und anschließend die wesentlichen Methoden und Verfahren zur Bearbeitung der verschiedenen Teilaufgaben innerhalb des Auftragsmanagements zusammengestellt. Abschließend werden die Aufgaben des Auftragsmanagements in ihrer zeitlogischen Abfolge in Form eines Referenzprozessmodells modelliert und dabei fertigungstypspezifisch detailliert.
Generative Stücklistenerstellung in der manuellen Montage (2017)
Schuh, Günther ; Zeller, Violett ; Prote, Jan-Philipp ; Molitor, Marco ; Wenger, Lucas
Die Herausforderungen der Zukunft werden geprägt durch digital veredelte Produkte von höchster Qualität und hoher Variantenvielfalt bei gleichzeitig kleiner werdenden Losgrößen. Konventionelle Entwicklungsmethoden stoßen aufgrund zunehmender Komplexität und kürzer werdender Lebenszyklen auf Produktebene an ihre Grenzen. Dadurch werden bei kundenindividueller Produktion die Aufwände in der Arbeitsplanung und -vorbereitung überproportional größer. Eine mögliche Lösung stellt die generative Erstellung der Produktionsstückliste während der Montage dar. Durch das eventbasierte „Mitschreiben der Montage“ werden administrative und planungsintensive Prozesse in der Arbeitsvorbereitung überproportional reduziert und die Erstellung der Stückliste in die manuelle Montage transferiert.
Simulation Based Evaluation of Availability Guarantees in Wind Industry Sector (2014)
Schuh, Günther ; Wagner, Dirk ; Ansorge, Boris
The growth of installed wind capacities generated a market with a huge variety of service offers for operation & maintenance of wind turbines. Different parties like manufacturers, component suppliers as well as independent service providers compete for the attractive after sales market. An innovative service offer which seems to meet the customers’ requirements is the guarantee of availability for wind turbines. However, these service providers are facing new challenges regarding their performance potentials and their financial risks occurring from possible penalties. Service providers have to reconsider their preparedness of performance, their new occurring financials risks, their cooperation and qualification level as well as their localization of service bases. To be able to quantify these new challenges and risks a simulation model has been designed in the context of a German research project named “WinServ”.
Robust Production Program Planning in Ramp-Up Situations (2013)
Schuh, Günther ; Schürmeyer, Maik
Producing companies are confronted with a growing number of product ramp-ups, since product life cycles are decreasing and product diversity is increasing. Production Planning and Control (PPC) of ramp-up products is particularly challenging, as there is a significant lack of reliable experienced data. The information deficit is exceptionally high for the first step of PPC process, namely Production Program Planning (PPP). The paper in hand proposes an innovative approach of cybernetic PPP that enables companies with numerous ramp-ups to design reliable and fast PPP processes that can react highly adaptable on unpredictable environmental disturbances. The Viable System Model (VSM) is used as frame of reference for the design of PPP processes in line with principles from management cybernetics.
Evaluation of complexity costs for industrial services by means of a heuristic approach (2013)
Schuh, Günther ; Grefrath, Christian
As industrial service portfolios grow, many companies overlook the implications of their business operations: rising complexity and resulting complexity costs. One reason are nonexistent tools that help service managers to decide in planning phases with an adequate effort about the implications that variety and complexity decisions have on the complexity costs of their portfolio. This paper depicts the challenges service companies have to face in this context and presents a concept of a heuristic approach to evaluate the complexity costs for industrial services. The concept is being developed in strong cooperation with industrial partners.
Key Dimensions of the Transformation from Products to Services – A Framework following the Service-Dominant Logic (2013)
Schuh, Günther ; Ansorge, Boris
For a considerable time, European companies in the capital goods industry experience stagnating growth in material goods markets. Moreover, increasing international competition forces European companies to improve their market position. In order to stay successful, an increasing number of companies adapt their businesses from manufacturing to service provider. Unfortunately, the number of companies who manage to turn their portfolio change into a competitive advantage is comparatively low. Therefore, this paper focuses on the development of a framework for the positioning as industrial services provider. Besides, it provides support for management in shaping the changes that occur with the transformation.
Finding the optimal Operating Point for Service Production Processes via Simulation (2013)
Schuh, Günther ; Jussen, Philipp ; Fabry, Christian ; Gudergan, Gerhard
This paper presents a simulation approach for service production processes on the basis of which an optimal operating point for service systems can be identified. The approach specifically takes into account the characteristics of human behavior. The simulation is based on a system theory approach to the service delivery process. A specific use case of the simulation approach is presented in detail to illustrate how characteristic curves are deduced and an optimal operating point is obtained.
The Influence of the Customer in Service Production (2014)
Schuh, Günther ; Fabry, Christian ; Jussen, Philipp
Increasing productivity in product-service systems is a vital success factor for industrialized economies and individual businesses. The service production is typically described as an integrated value chain setting, in which the provider and the customer are co-creators. This paper embraces a characteristic curve model in order to illustrate the influence of the customer on the productivity of service production. The characteristic curves are derived from a system dynamics simulation model for a synchronized takt-based service production. In conclusion this research leads to designs recommendations for service production systems in order to reduce lead times and increase adherence to delivery dates.
The Digital Shadow of Services: A Reference Model for Comprehensive Data Collection in MRO Services of Machine Manufacturers (2018)
Schuh, Günther ; Jussen, Philipp ; Harland, Tobias
Today, machine manufacturers generate a significant share of their revenues with the provision of services. At the same time, they are confronted with the challenge of adopting of Industrie 4.0. One of the most important Industrie 4.0 concepts is the idea of the digital shadow, which contributes to the comprehensive structuring of different kinds of data from different data sources. It can be defined as the sufficiently precise, digital representation of reality in real-time. Thus, it also functions as a database of the considered area of a company that can be used for numerous applications. It serves as a central platform for the aggregation and distribution of data. Thereby, it helps to open isolated data silos. A system architecture that enables extraction of data from various sources and the aggregation of that data is an important prerequisite for the digital shadow. In addition, the merger of data from different sources requires a model of the part of the company to be mapped digitally. In this paper, we focus on maintenance, repair and overhaul (MRO) services of machine manufacturers. The scope comprises the whole order processing of a service including the utilized resources and the obtained results. MRO services and their single elements are mapped and structured using a case study research in a first step. Those elements provide a basis for designing the digital shadow. A second contribution of this paper is a data model for the digital shadow of MRO services that entails a comprehensive representation of that department.
Applying Game Theory in Procurement. An Approach for Coping with Dynamic Conditions in Supply Chains (2014)
Schuh, Günther ; Runge, Simone
Producing companies are facing continually changing conditions accompanied by higher requirements with respect to the flexible configuration of their supply chain. The challenge resulting from this initial situation is to develop systems that have the availability of adjusting their planning procedures and aims depended on the situation and therefore accommodate the increasing demand for flexibility. To address this challenge game theory seems to be a new and promising approach. The aim and added-value of the research work described here is to develop a decision model for the area of procurement using solutions concepts of game theory. Especially in times of high volatility such a decision model can support material requirements planners better than today's common selective planning logics. In this paper the model to be solved by game theoretic solution concepts is presented. A research study has been conducted which proved the need for combining existing methods of procurement quantity calculation by means of game theoretic solution concepts. Some of the results of this study are presented in this paper. In the last part of the paper a structure for classifying game theoretic models is presented. This structure should support in selecting the appropriate solution concept for real-life decision-situations and is able to support in any practical application-field finding out the most appropriate game theoretic solution concept.
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