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Institute
Der effiziente Umgang mit den dynamischen Rahmenbedingungen produzierender Unternehmen ist eine der wesentlichen Aufgaben des Supply Chain Managements in Hochlohnländern. Die echtzeitnahe Verfügbarkeit und Verarbeitung planungsrelevanter Informationen nimmt dabei eine Schlüsselrolle ein. Sie stellt die Grundlage für eine realistische Planung und Steuerung der Produktion dar. Die zentrale Herausforderung liegt dabei in der Komplexität der Informationsvielfalt und deren Bewältigung sowie der effektiven Integration menschlicher Intuition und Erfahrung in den Regelkreis des Supply Chain Management. High Resolution Supply Chain Management (HRSCM) beschreibt einen Ansatz, Organisationsstrukturen und -prozesse auf Basis einer hohen Informationstransparenz in die Lage zu versetzen, sich durch dezentralisierte Produktionskontrollmechanismen in Form eines kaskadierten Regelkreismodells selbstoptimierend an ständig verändernde Rahmenbedingungen anzupassen.
Applying Game Theory in Procurement. An Approach for Coping with Dynamic Conditions in Supply Chains
(2014)
Producing companies are facing continually changing conditions accompanied by higher requirements with respect to the flexible configuration of their supply chain. The challenge resulting from this initial situation is to develop systems that have the availability of adjusting their planning procedures and aims depended on the situation and therefore accommodate the increasing demand for flexibility. To address this challenge game theory seems to be a new and promising approach. The aim and added-value of the research work described here is to develop a decision model for the area of procurement using solutions concepts of game theory. Especially in times of high volatility such a decision model can support material requirements planners better than today's common selective planning logics.
In this paper the model to be solved by game theoretic solution concepts is presented. A research study has been conducted which proved the need for combining existing methods of procurement quantity calculation by means of game theoretic solution concepts. Some of the results of this study are presented in this paper. In the last part of the paper a structure for classifying game theoretic models is presented. This structure should support in selecting the appropriate solution concept for real-life decision-situations and is able to support in any practical application-field finding out the most appropriate game theoretic solution concept.
Ziel des Forschungsbereichs "Selbstoptimierende Produktionssysteme" ist es, sowohl technische als auch soziotechnische Produktionssysteme zu entwickeln, die durch Selbstoptimierung eine bessere Performance erreichen, als bei der Auslegung geplant und erwartet werden kann. Im Fokus steht die Steigerung der Produktivität in der Produktion direkt vor Ort. Bedeutend ist die dezentrale Entscheidungsfähigkeit der Mitarbeiter auf dem Shopfloor und in unterstützenden Bereichen, sowie der kognitiven und adaptiven Systeme und Netzwerke in der Produktion.
Industrial production in high-wage countries like Germany is still at risk. Yet, there are many counter-examples in which producing companies dominate their competitors by not only compensating for their specific disadvantages in terms of factor costs (e.g. wages, energy, duties and taxes) but rather by minimising waste using synchronising integrativity as well as by obtaining superior adaptivity on alternating conditions. In order to respond to the issue of economic sustainability of industrial production in high-wage countries, the leading production engineering and material research scientists of RWTH Aachen University together with renowned companies have established the Cluster of Excellence “Integrative Production Technology for High-Wage Countries”. This compendium comprises the cluster’s scientific results as well as a selection of business and technology cases, in which these results have been successfully implemented into industrial practice in close cooperation with more than 30 companies of the industrial production sector.
One of the central success factors for production in high-wage countries is the solution of the conflict that can be described with the term “planning efficiency”. Planning efficiency describes the relationship between the expenditure of planning and the profit generated by these expenditures. From the viewpoint of a successful business management, the challenge is to dynamically find the optimum between detailed planning and the immediate arrangement of the value stream. Planning-oriented approaches try to model the production system with as many of its characteristics and parameters as possible in order to avoid uncertainties and to allow rational decisions based on these models. The success of a planning-oriented approach depends on the transparency of business and production processes and on the quality of the applied models. Even though planning-oriented approaches are supported by a multitude of systems in industrial practice, an effective realisation is very intricate, so these models with their inherent structures tend to be matched to a current stationary condition of an enterprise. Every change within this enterprise, whether inherently structural or driven by altered input parameters, thus requires continuous updating and adjustment. This process is very cost-intensive and time-consuming; a direct transfer onto other enterprises or even other processes within the same enterprise is often impossible. This is also a result of the fact that planning usually occurs a priori and not in real-time. Therefore it is hard for completely planning-oriented systems to react to spontaneous deviations because the knowledge about those naturally only comes a posteriori.
Human behavior in supply chains is insufficiently explored. Wrong decisions by decision makers leads to insufficient behavior and lower performance not only for the decision maker, but also for other stakeholders along the supply chain. In order to study the complex decision situation, we developed a supply chain game in which we studied experimentally the decisions of different stakeholder within the chain. 121 participants took part in a web-based supply chain game. We investigated the effects of gender, personality and technical competency on the performance within the supply chain. Also, learnability and the effect of presence of point-of-sale data are investigated. Performance depended on the position within the chain and fluctuating stock levels were observed in form of the bullwhip effect. Furthermore, we found that risk taking had an impact on the performance and that the performance improved after the first round of the game. [https://link.springer.com/chapter/10.1007/978-3-642-39226-9_46]
Einführung
(2012)
Zusammenfassung und Ausblick
(2012)